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Technologies/Gaussian Splatting

Multi-Camera Capture for Gaussian Splatting

We capture synchronized multi-view images for Gaussian Splatting workflows, including 3D portraits, digital doubles, and stylized projects. Capture configurations range from close-range head scans to full-body and motion capture. Processing and delivery can be tailored to the target workflow.

Our Capture Options

Head Scan Configuration

Close-range capture for 3D portraits, facial expressions, and ultra-detailed character scans.

  • Neutral or stylized lighting options.
  • Fast preview and session times.
  • Suitable for still portraits, FACS expressions, and close-ups.

200-camera Full-Body Scan Configuration

High-density DSLR array for full-body capture.

  • Ideal for digital doubles, fashion, or stylized full-body scans.
  • Neutral strobe or projected-scene lighting.
  • Image sets can support mesh-based and image-based 3D workflows.

Bullet-Time Rig Configuration

All cameras aligned on a horizontal arc or complete circle, a unique configuration for stylized motion splats.

  • Dynamic poses and mid-action freezes.
  • Great for experimental splats with cinematic flow.
  • Can be used for creative editorial cuts in both 2D and 3D output.

Modular Wall of Cameras (30 to 200+)

A configurable camera wall for environments, groups, objects, and installations.

  • Scale the setup to the subject or space.
  • Indoor and outdoor configurations available.
  • Can be adapted for mobile deployments, on-set work, or research and development.

Deliverables & Workflow

We deliver capture assets for your Gaussian Splatting pipeline, including:

  • RAW multi-view image sets for training or reconstruction.
  • Calibrated camera positions and intrinsics.
  • Optional 3DGS-compatible output for supported Gaussian Splatting engines.
  • Preview renders.
  • Final render including camera movements

The camera arrays are synchronized for repeatable capture across sessions. Processing and delivery requirements can be set for the project.

Applications

  • 3d portraits and visual storytelling.
  • Game avatars and NPCs.
  • Digital doubles for stylized sequences.
  • Experimental cinematography.
  • Virtual production and research.

Why Xangle?

  • In-house software for camera control and capture.
  • Proven experience with Gaussian Splatting workflows.
  • Montreal studio, with mobile deployment options.
  • Fast delivery and creative flexibility.

Capture is available at our Montreal studio or on location with a mobile setup.

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