Technologies/Photogrammetry
We capture full-body and facial scans for VFX, games, and other production workflows. Our two Montreal studios use synchronized DSLR camera arrays for digital doubles, character assets, and volumetric projects.
Our Photogrammetry Studio
Full-Body Capture Configuration
Our full-body rig uses 200 DSLR cameras to capture subjects for digital doubles, game and film assets, costume scans, and stylized projects. The setup also supports dynamic poses.
Lighting Modes:
- Neutral Light (flat bounce): Even strobe lighting for consistent texture capture and FACS/BACS sessions.
- Projected Scene: Project an environment or artwork onto the subject during capture for stylized or narrative work.
Advanced Modes Available:
- Burst capture for FACS, BACS, and expressions.
- OLAT, ROM, and cross-polarized capture.
- Multi-angle video recording.
- Creative support, including a FACS director and behind-the-scenes content.
Deliverables:
- RAW image sets (CR2).
- Optional processed meshes (OBJ, FBX).
- Optional Gaussian Splatting outputs (3DGS).
Fast preview frames are available within seconds of capture for on-site review..
Facial Capture Configuration (FACS)
For facial capture, our 110-camera close-range rig delivers exceptional fidelity and accuracy - ready for full-color scans in both cinematic and real-time pipelines.
We support full FACS sessions, with 4 to 60 facial expressions depending on your requirements. Each capture takes less than two minutes. Short flash exposures allow performers to make expressions without holding completely still.
Ideal for:
- Facial rigging and blendshape creation.
- Digital doubles and facial likeness capture.
- Game facial assets and cutscenes.
Deliverables:
- RAW stills or processed meshes (OBJ, FBX)
- Optional clean topology and upscaling available upon request
Why Choose Xangle?
- Hundreds of synchronized cameras.
- Custom-built studios in Montreal.
- Fast and efficient sessions.
- Preview frames available within seconds for review.
- Support for traditional and emerging 3D pipelines.
Our team understands the demands of post-production. We work with these assets daily, ensuring our scans are optimized for cinematic pipelines, real-time avatars, and volumetric art from the moment they leave our studio.
Based in Montreal. Mobile and on-location setups are also available.